WELCOME TO ELDERFIELDIndependent, unofficial guide
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Reference · Farming & crafting

Corn

A Harvest and Witch crop with a short, single-harvest cycle. Use the Grinder to turn the crop into Cornmeal, or keep it for cooking.

Reference · Farming & crafting

Pumpkin

Plan a single harvest during Harvest or Witch. A Pumpkin can be processed in a Preserving Barrel.

Reference · Farming & crafting

Tooth

Toothbush produces teeth rather than vegetables. Leave enough time for its first and only harvest before committing the plot.

Reference · Farming & crafting

Eyeball

Eyeleaf gives one Eyeball after a short growth cycle. The crop has a Grinder route to Secret Sauce as well as a Preserving Barrel use.

Reference · Farming & crafting

Wheat

An early field crop used for Farmer Hans's introduction and the Dough production chain.

Reference · Farming & crafting

Radish

A short-cycle crop whose harvested ingredient appears in several cooking recipes.

Reference · Farming & crafting

Grinder: Dough

The grain-processing step that turns Wheat into a cooking ingredient.

Reference · Farming & crafting

Furnace: Copper Bar

Smelt Copper Ore for early tools and workstation recipes; reserve raw ore if a task requests it.

Reference · Farming & crafting

Furnace: Iron Bar

A metal-processing recipe used in several Sturdy tool upgrades.

Reference · Farming & crafting

Furnace: Coal

Convert spare Wood into processing fuel when that is preferable to gathering or buying Coal.

Reference · Farming & crafting

Feedmaker: Animal Feed

Prepare feed from Raw Hay, then place the finished product in the animals' trough.

Reference · Farming & crafting

Fog Eel

The Leech-bait half of Herb's introductory fishing task and an ingredient in the Fog Broth route.

Reference · Farming & crafting

Ghost Flounder

A starter Lakefront catch requested by Fisherman Herb.

Reference · Farming & crafting

Quality Pickaxe recipe

An advanced pickaxe recipe that needs wood, refined materials and crystals rather than ore alone.

Reference · Residents

Alice

A western-town resident connected to the first school investigation.

Reference · Residents

Josh

Josh sends the letter that begins the school investigation involving Sam and Alice.

Reference · Residents

Molly

The Workshop is the useful starting point for finding Molly while preparing equipment.

Reference · Residents

Sam

A Greystone Estates resident involved in the same school story as Josh and Alice.

Reference · Residents

Ellie

Ellie provides the artwork required for Abigail's basement task.

Reference · Residents

Edwin

Look for Edwin's lit porch near the northwest bus stop; choose his gifts by exact name.

Reference · Residents

Blorph

A sewer resident whose tastes make generic food-gift advice unreliable.

Reference · Residents

Celeste

The Library is the first place to check when planning a visit to Celeste.

Reference · Residents

Akira

Speak to Akira before turning mystery hunting into a dedicated objective.

Reference · Exploration

General Store

A practical town stop for basic supplies, ordinary sales and early inventory upgrades.

Reference · Exploration

Workshop

Use this stop to turn a planned equipment upgrade into a specific material list.

Reference · Exploration

Library

A northwest-town destination for Celeste and books, including recipes and rituals.

Reference · Exploration

Mall Mine

The Mining Shop belongs to this mine, which should not be confused with the Northern Mine.

Reference · Exploration

Garbage Shop

A rotating sewer shop worth checking when you need a specific possible item.

Reference · Exploration

Carpenter

Stan's furniture shop supplies home decoration through a changing selection.

Reference · Exploration

Travelling Merchant

Check this visitor's requested crops before carrying your harvest to the outskirts.

Reference · Exploration

Elderfield High

The first shared school adventure combines relationship progress, room keys and combat.

Reference · Combat & mysteries

Cornstalker

A familiar farm creature whose variants should be checked before a fight. Community entries agree on the elemental pairing but conflict on some statistics.

Reference · Combat & mysteries

Combat Points

Points add conditional benefits to a battle. They are distinct from the Action Points spent on commands.

Reference · Combat & mysteries

Battle Items

Dedicated combat consumables can provide damage or disruptive effects when ordinary commands are unsuitable.

Reference · Combat & mysteries

Combat Log

Use the battle record to distinguish damage, status effects, and equipment triggers instead of judging animations alone.

Reference · Combat & mysteries

Equipment Slots

Compare the complete loadout rather than a weapon's Attack bonus alone.

Reference · Combat & mysteries

Light Equipment Property

This named equipment property rewards item use. It should not be confused with an attack's Light element.

Reference · Items & achievements

Ritual Tomes

A tome teaches an ability when used; finding a book is not the same as crafting an item.

Reference · Items & achievements

The Elder Gem

Molly's long-term task connects exploration in the Mall Mines with a forge upgrade blueprint.

Reference · Items & achievements

Crop Harvest Milestones

The official achievement list rewards cumulative harvesting, so a consistent farm can advance completion while funding exploration.

Reference · Items & achievements

Animal Product Milestones

Animal-product collection has its own cumulative achievement chain, separate from crop harvesting.

Reference · Combat & mysteries

The Stone Tower

The documented task begins by examining the tower door near the farm, then turns to Professor Dayton for interpretation.