WELCOME TO ELDERFIELDIndependent, unofficial guide

Exploration

Find useful services and plan routes before setting out.

Town · Reference

Town
Scene reference, not a complete map
Name
Saloon
Guide categories
Town

Build a useful town route around the General Store, Workshop, Library, Saloon and your farmhouse, with practical checks for changing stock and locked services.

General Store

A practical town stop for basic supplies, ordinary sales and early inventory upgrades.

Location
Town.
Useful stock
Shovel, bait packs, cooking ingredients and Extra Pouches are documented.
Before buying
Check limited quantities; listed stock is not necessarily unlimited.
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Carpenter

Stan's furniture shop supplies home decoration through a changing selection.

Location
Town.
Shopkeeper
Stan.
Stock change
Daily.
Buying tip
Check placement rules and whether an appliance is decorative before purchasing.
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Travelling Merchant

Check this visitor's requested crops before carrying your harvest to the outskirts.

Location
Town Outskirts West.
Visit window
Weekends.
Trade
Buys a selected pair of crops.
Important distinction
The crop list describes what the merchant buys, not seeds or produce for sale.
Read details →

Exploration resources

Find useful services and plan routes before setting out.

Exploration routes: reach the next area with a way home

Plan purposeful trips through town, the Mall, sewers and woods while separating access requirements from combat readiness.

Gathering expeditions: bring back the materials your next craft needs

Turn foraging, mining and encounter loot into a useful supply plan, with exact-item checks, recovery reserves and practical return decisions.

Equipment preparation: compare the whole loadout

Choose weapons and armor by reliable results, useful properties, and the supplies needed to support them.

Quest and mystery guide: find the real next step

Understand letters, task hand-ins, the Amelia–Pumpkid choice and how to pursue Akira's investigations without wandering through every doorway.